Post by Geon on Oct 26, 2009 3:46:28 GMT -5
Name: Geon Geonprière
Age: 34
Gender: Male
Sexuality: Asexual
Race: Breton
Birthplace: Sentinel, Hammerfell
Current Home: Wilderness north of Cheydinhal, Cyrodiil
Profession: Witchhunter/Nightblade
Height: 6’
Weight: 155 lbs
Positive Traits:
Dedication to his cause
Realistic (if cynical) worldview
Prepared for many scenarios
Willing and able to turn others’ strengths against them
Negative Traits:
Lack of personal hygiene/social status
“Tunnel vision” toward destroying evil
Paranoid about everything
Tends to distrust Dunmer without cause
Likes:
Being “prepared” (read: ultra-paranoid)
Freedom from social restrictions
Any well stocked merchant
Dislikes:
Evil creatures and beings
Self-indulgent clothing, food, or practices
Traditional Dunmeri culture
Talents:
Alchemy/enchanting
Meticulous planning
Stealthy combat
Inabilities:
Social skills
Negotiation and compromise
Face-to-face combat
Hobbies:
Making poisons, antidotes, and small enchantments
Observing cultist activities
Planning raids on said cultists
Torturing captured cultists
Strengths:
Killing evil creatures and beings
Preparing for all possible outcomes
Infiltrating cult centers
Fears:
Being removed from his current occupation
Being unable to have a direct impact on perceived evils
Authority intervention in his activities
Being unwillingly reanimated after death
Pleasures:
Culling cultists
Lynching liches
Necrotizing necromancers
Scalping scamps
Scourging skeletons
Vanquishing vampires
Un-summoning summons
Appearance:
Geon is as tall as a typical Breton, but noticeably and unhealthily thin. His long, sinewy muscles and tendons are obvious just below his skin’s surface. His ribs protrude plainly from his torso, and he has extremely bony joints. His blond (and graying) hair and beard are kept messily trimmed to a very short length, but rarely if ever shaven. He has a long, hooked nose and sunken cheeks.
Attire:
Geon wears a suit of common clothing that he bought several years ago. The suit has gradually degraded and become damaged, subsequently being hastily repaired with patches later. The shirt and pants are currently composed almost entirely of patches. For armor, he wears a long jerkin and boots, cut from heavy leather. Additionally, he wears a pauldron, bracers, and greaves of overlapping chitin plates, formed from the laminated shells of Morrowind’s giant insects.
Distinguishing Marks:
Geon carries a burn scar his left upper chest and neck from taking a fireball while raiding a clan of Dremora. He also has a necrotized handprint around his right forearm which refuses to heal after being grabbed by a lich while trying to administer the coup de grâce.
Inventory:
Geon’s pack carries all the typical implements of an adventurer: a torch, a quill and ink, rolled paper, a mortar and pestle, a bowl, a flask, a metal bucket, a needle, and a spool of thread. In addition, he usually carries a few other things while on the road:
Magic:
Although he has innate magical ability and resistance as a Breton, Geon has trouble casting spells as a mechanic or ruled system. However, he is very adept at sensing the underlying threads of magic that run through the world and replicating the effects of spells from the school of Mysticism, possibly because it is so different from the other colleges.
Detect: Geon can sense the lifeforces of nearby creatures and people, up to a range of about fifty feet.
Reflect: Possibly through sheer willpower, Geon can deflect ranged magical attacks away from himself.
Dispel: Geon can shunt harmful magical effects out of someone with whom he is in contact.
Soultrap: Geon is able to tear the souls out of creatures he slays and push them into soul gems.
Telekinesis: Geon can touch, grab, and move objects from nearly 30 feet away.[/ul]
With considerable effort, Geon can press a captured soul into service within an object, enchanting the item with a magical effect. Like all Bretons, he is inherently resistant to magical attacks and can enshroud himself in a magical “Dragon Skin.”
Weapons:
Geon’s primary weapon is a bonemold longbow of genuine Dunmeri construction, purchased during his time on the island of Vvardenfell. He carries a quiver of any arrows he can find at his hip. He also hides a few throwing stars and knives across his person, all of which are enchanted to affect those that they strike, even if for a very short period. The majority of them carry effects related to the school of Illusion: paralyze, blind, silence, and light.
He also has a hatchet for utility work with a steel, bearded head. The implement has a light enchantment that restores its wielder’s energy and eases stressful fatigue. An average silver dagger suffices when Geon needs to do some close-up dirty work.
Specialty:
Magic/Stealth
Allegiance:
The Imperial Cult
The Nine Divines (most especially Ark’ay)
The “forces of good”
Faction/Rank:
Imperial Cult / Disciple
Mages Guild / Apprentice
Great House Hlaalu / Hireling
Biography:
Geon Geles was born to the well-off Geles merchant family in Year 2 of the Fifth Century of the Third Era. For much of his youth, Geon enjoyed the best tutors and playmates an aristocrat in Sentinel could afford. He and his two sisters generally excelled as students and quickly proved themselves to be quick-thinking, intuitive learners. In 3E 417, the island sub-province of Vvardenfell was opened for Imperial immigration. The Geles family, sensing a profit to be made in the pioneer land, moved to Ebonheart, the local seat of Imperial power. Investments in the East Empire Company gave the family connections in the southeast of the island, and their eventual contract with Great House Hlaalu produced a very lucrative situation.
However, apart from the Geles’ financial upswing, young Geon reacted somewhat adversely to the radical culture shock. Developing negative attitudes toward Dunmeri practices, especially burial rituals and slaving, led him to attend the local Imperial Cult shrine. The services there helped to form the ideas on the worth of souls which would shape the remainder of Geon’s life. A deep respect and protective nature for the souls of mortals became more and more important to him, to the point that he soon was exhibiting extremist prejudices against those he deemed “evil,” including necromancers and the undead. Due in no small part to the Dunmeri practice of guarding tombs with reanimated corpses and souls, he began to dislike the Dark Elves in general, especially the ultra-conservatives that lived farther inland.
However, Geon would soon be removed from the land that he was growing to dislike. The young Breton found himself coughing and hacking often, and he was soon diagnosed by Cult healers with a disease of the lungs caused by breathing the abrasive ash that coated the majority of Vvardenfell’s surface. Although the infection was handled easily enough in the well-stocked Ebonheart shrine, the damage to his lungs proved too difficult to heal by magic. Local healers suggested that a change of climate for a few years would allow for recovery. Obliging (albeit reluctantly), Geon departed back to his family’s original home in Sentinel.
Back on the shores of Iliac Bay, the merchant’s son continued his education under the Imperial Cult, as well as in the local Mages Guildhall. Although he never regularly sought advancement in either organization due to his newly grown distaste for spellcasting in the usual sense, some of his abilities did flourish. Alchemy, enchantment, and the relatively unusual art of mysticism became his foci and the bases on which he continued his religious and magical education. Combining these preparatory skills with the Geles intellect and the experience Vvardenfell’s harsh environment produced a new trait in the young acolyte. He began to suffer bouts of extreme paranoia, during which he would severely distrust those around him. Old merchant friends urged him to return to the family business, which he connected with returning to Morrowind and his lung affliction. Thus, he pushed himself even farther away from the bonds of the Geles family.
In turning away from the merchant families, Geon turned toward the Imperial Cult once more. Worship for Arkay of the Nine Divines, God of Birth and Death, was an obvious preference given his banning of necromancy and placement of importance on the soul and ultimate destination of a person. Despite his degrading mental status (or maybe because of it), he became highly religious and convicted to the way of life. He also became fanatically violent in his attitudes against Arkay’s enemies. Although he appreciated the value of alms, services, and the menial tasks of the Imperial Cult, he wanted to have a more…direct impact on the war over souls.
At the age of twenty-five years, the young Breton changed his surname to avoid conflicting with his remaining family. Geon Geonprière departed to Vvardenfell for the second time in his life on a not-so-grand expedition to destroy the evils that plagued the land. The newly dedicated traveler first sought out work with old contacts in the Imperial Cult, who provided him with assignments exorcising ancestral ghosts from areas surrounding tombs. These tasks hardened him and prepared him for free-lance operations, into which he entered after the destruction of Dagoth Ur and the removal of the Blight curse from the island. Ghosts, undead, necromancers, vampires, Daedra: they were all targets for the witchhunter.
As Geon’s activities became more serious and more time consuming, his social status became seriously disadvantaged. His paranoia hit all time peaks, and he began to forgo baths on the off chance that he might be attacked during one. He began disassociating away from society and making himself difficult to find. Wielding stealth and magic against the forces of evil reduced the healthy Breton’s frame to a scrawny misrepresentation of its former self, sinew and ribs easily visible just beneath the skin. Altogether, Geon became a single-minded hunter, giving little thought to anything beside his mission.
He worked in Vvardenfell for nearly six years before the Daedric invasion of Cyrodiil. With Imperial rule being shattered, he removed himself from Morrowind in favor of the Empire’s capital province. For the next three years, he struck out against Daedra worshippers, necromancers, and undead throughout Cyrodiil. He inevitably “settled” north of the city of Cheydinhal, constructing a small cabin for his private habitation. Now he lives to further the cause he has embraced for half of his life, whenever possible.
Age: 34
Gender: Male
Sexuality: Asexual
Race: Breton
Birthplace: Sentinel, Hammerfell
Current Home: Wilderness north of Cheydinhal, Cyrodiil
Profession: Witchhunter/Nightblade
Height: 6’
Weight: 155 lbs
Positive Traits:
Dedication to his cause
Realistic (if cynical) worldview
Prepared for many scenarios
Willing and able to turn others’ strengths against them
Negative Traits:
Lack of personal hygiene/social status
“Tunnel vision” toward destroying evil
Paranoid about everything
Tends to distrust Dunmer without cause
Likes:
Being “prepared” (read: ultra-paranoid)
Freedom from social restrictions
Any well stocked merchant
Dislikes:
Evil creatures and beings
Self-indulgent clothing, food, or practices
Traditional Dunmeri culture
Talents:
Alchemy/enchanting
Meticulous planning
Stealthy combat
Inabilities:
Social skills
Negotiation and compromise
Face-to-face combat
Hobbies:
Making poisons, antidotes, and small enchantments
Observing cultist activities
Planning raids on said cultists
Torturing captured cultists
Strengths:
Killing evil creatures and beings
Preparing for all possible outcomes
Infiltrating cult centers
Fears:
Being removed from his current occupation
Being unable to have a direct impact on perceived evils
Authority intervention in his activities
Being unwillingly reanimated after death
Pleasures:
Culling cultists
Lynching liches
Necrotizing necromancers
Scalping scamps
Scourging skeletons
Vanquishing vampires
Un-summoning summons
Appearance:
Geon is as tall as a typical Breton, but noticeably and unhealthily thin. His long, sinewy muscles and tendons are obvious just below his skin’s surface. His ribs protrude plainly from his torso, and he has extremely bony joints. His blond (and graying) hair and beard are kept messily trimmed to a very short length, but rarely if ever shaven. He has a long, hooked nose and sunken cheeks.
Attire:
Geon wears a suit of common clothing that he bought several years ago. The suit has gradually degraded and become damaged, subsequently being hastily repaired with patches later. The shirt and pants are currently composed almost entirely of patches. For armor, he wears a long jerkin and boots, cut from heavy leather. Additionally, he wears a pauldron, bracers, and greaves of overlapping chitin plates, formed from the laminated shells of Morrowind’s giant insects.
Distinguishing Marks:
Geon carries a burn scar his left upper chest and neck from taking a fireball while raiding a clan of Dremora. He also has a necrotized handprint around his right forearm which refuses to heal after being grabbed by a lich while trying to administer the coup de grâce.
Inventory:
Geon’s pack carries all the typical implements of an adventurer: a torch, a quill and ink, rolled paper, a mortar and pestle, a bowl, a flask, a metal bucket, a needle, and a spool of thread. In addition, he usually carries a few other things while on the road:
Magic:
Although he has innate magical ability and resistance as a Breton, Geon has trouble casting spells as a mechanic or ruled system. However, he is very adept at sensing the underlying threads of magic that run through the world and replicating the effects of spells from the school of Mysticism, possibly because it is so different from the other colleges.
Detect: Geon can sense the lifeforces of nearby creatures and people, up to a range of about fifty feet.
Reflect: Possibly through sheer willpower, Geon can deflect ranged magical attacks away from himself.
Dispel: Geon can shunt harmful magical effects out of someone with whom he is in contact.
Soultrap: Geon is able to tear the souls out of creatures he slays and push them into soul gems.
Telekinesis: Geon can touch, grab, and move objects from nearly 30 feet away.[/ul]
With considerable effort, Geon can press a captured soul into service within an object, enchanting the item with a magical effect. Like all Bretons, he is inherently resistant to magical attacks and can enshroud himself in a magical “Dragon Skin.”
Weapons:
Geon’s primary weapon is a bonemold longbow of genuine Dunmeri construction, purchased during his time on the island of Vvardenfell. He carries a quiver of any arrows he can find at his hip. He also hides a few throwing stars and knives across his person, all of which are enchanted to affect those that they strike, even if for a very short period. The majority of them carry effects related to the school of Illusion: paralyze, blind, silence, and light.
He also has a hatchet for utility work with a steel, bearded head. The implement has a light enchantment that restores its wielder’s energy and eases stressful fatigue. An average silver dagger suffices when Geon needs to do some close-up dirty work.
Specialty:
Magic/Stealth
Allegiance:
The Imperial Cult
The Nine Divines (most especially Ark’ay)
The “forces of good”
Faction/Rank:
Imperial Cult / Disciple
Mages Guild / Apprentice
Great House Hlaalu / Hireling
Biography:
Geon Geles was born to the well-off Geles merchant family in Year 2 of the Fifth Century of the Third Era. For much of his youth, Geon enjoyed the best tutors and playmates an aristocrat in Sentinel could afford. He and his two sisters generally excelled as students and quickly proved themselves to be quick-thinking, intuitive learners. In 3E 417, the island sub-province of Vvardenfell was opened for Imperial immigration. The Geles family, sensing a profit to be made in the pioneer land, moved to Ebonheart, the local seat of Imperial power. Investments in the East Empire Company gave the family connections in the southeast of the island, and their eventual contract with Great House Hlaalu produced a very lucrative situation.
However, apart from the Geles’ financial upswing, young Geon reacted somewhat adversely to the radical culture shock. Developing negative attitudes toward Dunmeri practices, especially burial rituals and slaving, led him to attend the local Imperial Cult shrine. The services there helped to form the ideas on the worth of souls which would shape the remainder of Geon’s life. A deep respect and protective nature for the souls of mortals became more and more important to him, to the point that he soon was exhibiting extremist prejudices against those he deemed “evil,” including necromancers and the undead. Due in no small part to the Dunmeri practice of guarding tombs with reanimated corpses and souls, he began to dislike the Dark Elves in general, especially the ultra-conservatives that lived farther inland.
However, Geon would soon be removed from the land that he was growing to dislike. The young Breton found himself coughing and hacking often, and he was soon diagnosed by Cult healers with a disease of the lungs caused by breathing the abrasive ash that coated the majority of Vvardenfell’s surface. Although the infection was handled easily enough in the well-stocked Ebonheart shrine, the damage to his lungs proved too difficult to heal by magic. Local healers suggested that a change of climate for a few years would allow for recovery. Obliging (albeit reluctantly), Geon departed back to his family’s original home in Sentinel.
Back on the shores of Iliac Bay, the merchant’s son continued his education under the Imperial Cult, as well as in the local Mages Guildhall. Although he never regularly sought advancement in either organization due to his newly grown distaste for spellcasting in the usual sense, some of his abilities did flourish. Alchemy, enchantment, and the relatively unusual art of mysticism became his foci and the bases on which he continued his religious and magical education. Combining these preparatory skills with the Geles intellect and the experience Vvardenfell’s harsh environment produced a new trait in the young acolyte. He began to suffer bouts of extreme paranoia, during which he would severely distrust those around him. Old merchant friends urged him to return to the family business, which he connected with returning to Morrowind and his lung affliction. Thus, he pushed himself even farther away from the bonds of the Geles family.
In turning away from the merchant families, Geon turned toward the Imperial Cult once more. Worship for Arkay of the Nine Divines, God of Birth and Death, was an obvious preference given his banning of necromancy and placement of importance on the soul and ultimate destination of a person. Despite his degrading mental status (or maybe because of it), he became highly religious and convicted to the way of life. He also became fanatically violent in his attitudes against Arkay’s enemies. Although he appreciated the value of alms, services, and the menial tasks of the Imperial Cult, he wanted to have a more…direct impact on the war over souls.
At the age of twenty-five years, the young Breton changed his surname to avoid conflicting with his remaining family. Geon Geonprière departed to Vvardenfell for the second time in his life on a not-so-grand expedition to destroy the evils that plagued the land. The newly dedicated traveler first sought out work with old contacts in the Imperial Cult, who provided him with assignments exorcising ancestral ghosts from areas surrounding tombs. These tasks hardened him and prepared him for free-lance operations, into which he entered after the destruction of Dagoth Ur and the removal of the Blight curse from the island. Ghosts, undead, necromancers, vampires, Daedra: they were all targets for the witchhunter.
As Geon’s activities became more serious and more time consuming, his social status became seriously disadvantaged. His paranoia hit all time peaks, and he began to forgo baths on the off chance that he might be attacked during one. He began disassociating away from society and making himself difficult to find. Wielding stealth and magic against the forces of evil reduced the healthy Breton’s frame to a scrawny misrepresentation of its former self, sinew and ribs easily visible just beneath the skin. Altogether, Geon became a single-minded hunter, giving little thought to anything beside his mission.
He worked in Vvardenfell for nearly six years before the Daedric invasion of Cyrodiil. With Imperial rule being shattered, he removed himself from Morrowind in favor of the Empire’s capital province. For the next three years, he struck out against Daedra worshippers, necromancers, and undead throughout Cyrodiil. He inevitably “settled” north of the city of Cheydinhal, constructing a small cabin for his private habitation. Now he lives to further the cause he has embraced for half of his life, whenever possible.